Saturday, October 22, 2011

Final Reflection

Our greatest commission as educators is to challenge our students to consume as much content as possible.  Without access to the content, it is impossible to instill and reinforce rigor, relevance, note taking and critical thinking skills.  Many of this author’s students have gaps in essential learning sequences because they have failed to master previously taught material.  If one combines the sequential nature of pacing guides with the severe attendance issues of  students the problem is exasperated.  Multimedia appears to be more effective for learners with low prior knowledge or aptitude (Najjar, 1996). Multimedia is a very logical approach to teaching the students that this author teaches.  Multimedia, such as film and audio, help build prior knowledge and connections (Najjar, 1996).
According to the US Department of Labor, only 47% of Americans are presently fully employed.  The average length of employment for someone in their twenties is 13 months.  Americans from age of 18 to 42 have had an average of 10.8 jobs.  The average length of employment overall is 3.2 years.  Four to six million people now work in web based businesses. Of American companies, 58% have only 1 to 4 employees (Miller, 2011).  If we don't teach our students skills, and how to apply them, they are destined for the unemployment line.
We now live in a world beyond the nine to five stereotypical jobs that were pervasive throughout the 1950’s.  The workplace that students will enter will be a land of projects and self-starting workers.  A time and place where workers collaborate on projects half a world away with people they’ve never meet in person is the world they will be forced to embrace.  Workers will move from project to project instead of spending 30 years working for a company or organization.  How do we bridge the gap?  How do we honor and be true to our roots and move forward to the future at the same time?  We teach them project management skills and develop their workflow skills through media resources.  We offer up the most content rich materials that we can provide and multimedia is a giant part of that equation.
The author has used audio programs in many ways.  The program the author has used extensively is Audacity to prerecord directions and instructions so that I could place them on my class website at school.  I've recorded directions using Audacity for my ESL students.  I taught my students how to record and edit audio using audacity.  My students used Audacity in my curriculum project to record themselves reading the poem as well as their backgrounds on.  Then they inserted the MP3 that made into their movie.  I have taught other teachers how to use audacity to help in the instruction of their students.
The author has used several screen recording options, such as Screencast-O-Matic, JING, as well as CamStudio and have found Camtasia to be my preferred choice.  The author has made a detailed screen casts of the basic layout of Audacity and its functions.  The autthor also made similar video tutorials about MixCraft and a very detailed screencast about making a movie with MovieMaker.
The culmination of the authors curriculum project was for the students to make a movie.  The students first wrote background music then they recorded it with Audacity.  Then the students recorded themselves reading a poem with the background music using Audacity.  The next step was to make a Power Point and save it as JPEGS and then insert the JPEGS into Movie Maker.  Students can then add the MP3 that they made with audacity and edit the timings of their video and music to create their final project.
The author tried desperately to do my final project on Prezi and attempted no fewer than a dozen attempts.  Each time Prezi would log the author out. And the author would lose the entire project he had been working.  The author has hit his thumb repeatedly but knows better than to keep hitting it. So the author decided to do his final presentation using Camtasisa.  The author found Camtasia easy to use with limitless features.  The author is very disappointed that his file presentation performance was less than ideal.
Online presentations are great if you have good connectivity.  If you are like the author and live in the middle of nowhere, and do not have good connectivity there not so great. The author was able to begin his video presentation.  A few minutes in the presentation it was evident that the participants could not hear the audio from the author’s video then the author began to hear feedback and the author’s connection was terminated.  After restarting my computer I was able to log back in to the online presentation of this time without sound.  So, the author spent the rest of the meeting watching the video stream and attempting to figure out what was going on.  The author can only compare this experience to riding in a car facing backwards through the mountains.
The thing that is most important to emphasize is that multimedia can bring a higher level of literacy to every classroom using video, text, sound and anything else that's only limited by your imagination.  Far too often we take for granted that failure and greatness are two companions that court each other walking hand in hand.  If we are afraid to take chances and try new things we will be unable to offer our students the greatest educational opportunities we can. I've tried a lot of things in this multimedia class some of work well some of them flopped.  We learn from as young children that winners never quit.  This is a myth, winners quit often. Winners quit the right things sooner than later to assure greater success in long run.  And as educators it is our commission to abandon things that are working to and seek those activities that will assure that our students will be lifelong learners and productive citizens.  Multimedia is an invaluable tool to achieve that goal.  

References
Miller, D. (Performer). (2011, March 5). 48 day [Audio podcast]. Should I         Give Up My Dreams For My Kids?. Retrieved from 48days.net
Lawrence, N. J. (1996). Multimedia information and
                    learning. Journal of Educational Multimedia and Hypermedia, 5(2),

Tuesday, October 11, 2011

Elements

Just got a new video program.

YouTube Video Editor

This week I spent time playing with the new YouTube video editor.YouTube previously had a video editor, but the new one is much improved easy-to-use. One of the most useful features I found is that you can rotate a video. Which will be very helpful for people who shoot videos with cell phones. You can add video effects or easily trim the media. the video editor also has sound clips built in to choose from.you can also adjust this color saturation and lighting of your videos.

Saturday, October 8, 2011




Grade level:

9-11
Subject:
Music












Technology
Standards:


1. Creativity and Innovation
 Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression.
2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance,
to support individual learning and contribute to the learning of others. Students:
b. communicate information and ideas effectively to multiple audiences using a variety of media and formats
5. Digital Citizenship
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:
a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
6. Technology Operations and Concepts
 Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
a. understand and use technology systems.
b. select and use applications effectively and productively.









North Carolina Essential  Standards of Music:
Contextual Relevancy
1.2: Understand the relationships between music and concepts from other areas


Musical Response
1.2: Analyze aural examples of music representing diverse genres, styles, and cultures in terms of the basic elements of music and their interrelationships.

Musical Literacy
1.3: Recognize expressive elements (such as dynamics, timbre, blending, and phrasing) when singing or playing a varied repertoire of music.

Brief description of lesson:
The instructor will describe what background music is and play several different verses while projecting a graphic organizer that accompanies each example of background music.  As a whole group we will have a discussion about what background music is and spend time in class identifying and analyzing background from various media.  Counting measures and outlining them using a computer, LCD projector, and graphic organizer to visualize the concept. Students will compose the background music for the poem using MixCraft. Students will then construct a story line of pictures using Power Point. Students will import their pictures into Movie Maker. Students will then compose the background music for the poem using MixCraft. Students will then record their own voice with the background music using Audacity and export it as an MP3. Student will then import the MP3 in Movie Maker and complete their video project. Students will post their projects to eChalk and evaluate and critique the work of five other students in a positive and constructive manner.
Instructional Objectives:
·         The student will be able to identify what background music is.
·         The student will compose background music and post it to discussion board.
·         The students will create a movie presentation of a poem.
·         The student will evaluate and critique the work of five other students in a positive and constructive manner.
Procedures for whole group introduction :
As a whole group we will have a discussion about what background music is and spend time in class identifying and analyzing backgrounds music from media.  We will review how to use Mix Craft, Audacity, eChalk, and Power Point.  We will also practice composing background music together class a class project.
Address diverse needs of learners:
Students can make their composition as simple or complex as they feel comfortable.  Students who have trouble remembering the procedures will be given a graphic cheat sheet with the procedures outlined for each step of each program.  Students will also have access to tutorial videos detailing each step of each activity.  Students who have completed the project will assist those who are or may be struggling as will the instructor. Students whom work at a much slower pace assignment length will be modified.


Grading Rubric:


CATEGORY
5  Superior
4   Excellent
3   Good
R - Redo
Movie  
The Movie is very neat and all required elements are included:  title, name, punctuation, and is grammatically correct.
The movie is neat. Two or less of the required elements are missing.
The movie is coherent. Three to four of the required elements are missing.
The movie is incoherent and many of the required elements are missing.
Posted WAV file
The composition is creative, clean, and includes all required elements that fit together in a cohesive manner.
The composition is somewhat creative. Most of the required elements are included and fit together in a reasonably cohesive manner.
The composition is very basic. At least half of the required elements are included and fit together in a somewhat cohesive manner.
The composition is not complete. Less than half of the required elements are included. Project needs to be revised.
Peer Review
Evaluated and critiqued the work of five other students in a positive and constructive manner
Evaluated and critiqued the work of four other students in a positive and constructive manner
Evaluated and critiqued the work of three other students in a positive and constructive manner
Evaluations and critiques of other students were not positive and constructive. Project needs to be revised.





References
Acoustica Inc, (2011) MixCraft [Download]. Retrieved from  http://www.acoustica.com/mixcraft/download.htm
Beckmann-Collier, A. (2009). Music in a Flat World: Thomas L. Friedman's Ideas and Your Program. Music Educators Journal, 96(1), 27-30. 
Carruthers, G. (2009). Engaging Music and Media: Technology as a Universal Language.                                                                                                                                                                                             Research and Issues in Music Education, 7(1).
Criswell, C., & Menasche, E. (2009). Redefining Music Technology: A Rough Guide to a      Universe of Possibilities. Teaching Music, 16(5), 30.
SourceForge, (2011). Audacity [Download]. Retrieved from http://audacity.sourceforge.net/
























































































































































































































Assistive Technology




I have, with different take on this. With Amazon's recent announcement to build a $200 handheld device, running android, assistive technologies via a handheld device will become more readily available to many more students because of the decreased cost and handheld platform. There are endless numbers of great iPad applications for education but, the $500 price tag is difficult for many school systems to afford for all students. The $200 price tag brings a handheld device into close  proximity of the cost of two textbooks.
Where school districts can afford iPod Touches and iPads autistic children can increasingly be mainstreamed. If your child is non-verbal consider that purchasing an augmentative and alternative communication device costs thousands of dollars. Then consider the iPod Touch will run you about $200. Then $10-$200 more for the appropriate apps. There's really no comparison when it comes to price and the functionality tends to be just as good.
There many schools that use iPod's with their ESL students. It allows the students who normally wouldn't hear English at home to practice hearing nameless mind which spoken via recorded text. The students can practice reading along with the printed text while listening to the text being read, thus bringing an immersion is difficult to offer ESL students. 

Tuesday, October 4, 2011

VoiceThread

With VoiceThread you can create a slideshow of images or video and you and others can comment on each photo by text, audio or video. The thing that I liked most about VoiceThread is that you can embed it into any webpage. It is a pay service if it was something that I thought i would use alot I would not hesitate to to pay the $50 to use it. I don't know if there is more, or different functunality with the paid version, but the trial version was simple to use. There has to be a good way of managing all the web 2.0 passwords. I try to do activites that don't require a password but voice thread would require students to keep up with one more password.

Saturday, October 1, 2011

Do we unlearn how learn/Games in Education


We use Quia where I work to reinforce newly learned concepts and to review previously learned ones to review for the ECO’s. We have 100’s 3D models that the classes can perform simulations on as well as many Eureka simulations. Many people believe that gaming will be the next evolution of education and instructional technology. There are hundreds of 18 year old kids in Whitacha, KS sitting in simulators flying drone planes all over the world wirelessly. Those simulators look just like video games. The Army has spent $50,000 per high school in our region providing training and resources to ensure that students can be offered the opportunity to learn game building skills. The starting salary of a 3D animator is between $75 and $159 an hour and there are not enough to go around. James Gee has a very though provoking idea with games as a learning system. We learn much about the world around us through play as children. It makes me ponder the TED excerpt we watched earlier. Do we unlearn how learn…